From the NannyMUD documentation
2001-01-06
NAME
set_short - set the short description of an objectLOCATION
This function exists in very many of the lib objects, basically it is used by all objects a player will encounter.SYNTAX
void set_short(string short)DESCRIPTION
This function sets the short description of the object, which is what players usually see when they are passively looking at something.NOTE
It is far too common that the lfun set_name() is used in the way the lfun set_short() should be used. Note the differemce between a name and a description: 'monkey' and 'erebus' are names, while 'the monkey' and 'a black knight' are descriptions.EXAMPLE
set_short("an ape"); set_short("a monkey"); set_short("an ugly demon");SEE ALSO
set_long in lfun/basic/set_long set_long in std/basic/basic set_long in std/room/time_roomSEE ALSO
long in lfun/basic/longSEE ALSO
query_long in lfun/basic/query_long query_long in std/room/basic_room query_long in std/text/booklet query_long in std/text/textSEE ALSO
set_name in lfun/basic/set_name set_name in obj/quest_obj set_name in std/basic/stationarySEE ALSO
query_name in lfun/basic/query_name query_name in lfun/living/living_functions query_name in obj/quest_obj