From the NannyMUD documentation

LAST CHANGE

2005-08-16

NAME

        text - A note with a readable message.

INHERITS

        basic_thing

FUNCTIONS

SETUP FUNCTIONS

        add_text
        set_blocked

QUERY FUNCTIONS

        query_long
        query_blocked
        query_text

OTHER FUNCTIONS

        remote_pre_read
        remote_post_read
        remote_pre_burn
        remote_post_burn
        remote_prevent_read

PROPERTIES

INTERNAL PROPERTIES


PROPERTY NAME

        __format - 

DESCRIPTION

        This property causes the written text from the note to be
        line-broken according to the players tty settings.

PROPERTY NAME

        __message_in_long - 

DESCRIPTION

        If this property is set, the text/message of the note is shown
        as soon as you look at it, i.e. as part of the long
        description.

PROPERTY NAME

        __message_notification - 

DESCRIPTION

        Set this property to replace the standard "It is perhaps
        possible to read it?\n" message notifying the player from
        long() that there is a message on the note.

PROPERTY NAME

        __no_empty_msg - 

DESCRIPTION

        If set, this property inhibits the addition of "It is empty"
        to the long desc when no message has been added to the note.

PROPERTY NAME

        __no_text - 

DESCRIPTION

        If set, replaces the message "It is empty" added to the long
        desc when no message has yet been added to the note.

PROPERTY NAME

        __remote - 

DESCRIPTION

        If set (object or file name), checks will be done for the
        remote functions:
          remote_prevent_read() ,
          remote_pre_read() ,
          remote_post_read() ,
          remote_pre_burn() ,
          remote_post_burn .

PROPERTY NAME

        burnable - 

DESCRIPTION

        If set, this object can be burned using the command 'burn'.
        Note that this is really a general property, but that this
        object itself handles it.

PROPERTY NAME

        burn_msg - 

DESCRIPTION

        This is a string used by /std/msg to tell the player and the
        room that the note is being burned.

PROPERTY NAME

        demand_inventory - 

DESCRIPTION

        If set the note must be in the inventory of the reader; if set
        to a string that string is written to the reader when he tries
        to read a note not in his inventory.

PROPERTY NAME

        no_fail_msg - 

DESCRIPTION

        Set this to inhibit the standard "You are prevented from
        reading the message" that is otherwise written when a player
        is prevented by the function 'remote_prevent_read', in the
        case that function does not return a string.

PROPERTY NAME

        read_msg - 

DESCRIPTION

        This is the string used by /std/msg to tell the player and the
        room that the note is being read.

PROPERTY NAME

        simplemore - 

DESCRIPTION

        The text is presented using the /obj/simplemore functionality.

DESCRIPTION

       This object can be used for a small object with some text on. 

NOTE

        In the following, the object is refered to as 'note'. This should not
        be taken strictly; synonyms could be sign, pamphlet, plaquette ...

NOTE

        The text object supports the 'booklet X' usage, where you have more
        than one booklet in your inventory. Then you can simply do
        'read note 3', to read the third note in your inventory.

SEE ALSO

        booklet in std/text/booklet

FUNCTION


NAME

        add_text - Set the text for the note.

SYNTAX

        void add_text(string text)

DESCRIPTION

        This function adds the text that can be read on the note. Note that
        this is run through the eval() function before being presented; this
        makes for great versatility.

FUNCTION


NAME

        set_blocked - 

SYNTAX

        void set_blocked()

DESCRIPTION

        After calling this function, the message on the note can no longer
        be changed.

FUNCTION


NAME

        query_long - 

SYNTAX

        string query_long(string item)

DESCRIPTION

        This function handles a lot of the versatility of the note; if you
        feel that you have to change this function, you should consider
        creating your own 'note' object.

FUNCTION


NAME

        query_blocked - 

SYNTAX

        int query_blocked()

DESCRIPTION

        This function returns the value of the block variable.

FUNCTION


NAME

        query_text - 

SYNTAX

        string query_text()

DESCRIPTION

        The message of the note is run through eval(), and the result is
        returned. This might not be what the naive user belives it to be.

FUNCTION


NAME

        remote_prevent_read - 

SYNTAX

        mixed remote_prevent_read(object text_ob, object reader)

DESCRIPTION

        This function is called to check if the reader is allowed to read the
        text of the object. Depending on the value returned, different things
        will happen:
        zero    The reader is allowed to partake of the text.
        integer The reader is not allowed to read the text and a default
                message about this is written as an exscuse.
        string  The reader is not allowed to read the text and the returned
                string is used as the exscuse.

FUNCTION


NAME

        remote_pre_read - 

SYNTAX

        void remote_pre_read(object text_ob)

DESCRIPTION

        This function is called just before the text of the text object is 
        written to the reader.

FUNCTION


NAME

        remote_post_read - 

SYNTAX

        void remote_post_read(object ob)

DESCRIPTION

        This function is called just after the text has been written to the
        reader.

FUNCTION


NAME

        remote_pre_burn - 

SYNTAX

        void remote_pre_burn(object ob)

DESCRIPTION

        This function is called just before the text object is burned by the
        internal burn command.

FUNCTION


NAME

        remote_post_burn - 

SYNTAX

        void remote_post_burn(object ob)

DESCRIPTION

        This function is called just after the burn-message has been written
        to the player burning this object. Note that the object still exists
        at this point, but will be destroyed directly after this call.