From the NannyMUD documentation
2001-01-06
NAME
set_name - set the name of an objectLOCATION
This function exists in very many of the lib objects, basically it is used by all objects a player will encounter.SYNTAX
void set_name(string name)DESCRIPTION
This function sets the name of the object. The object can then be referred to by this name by the players.NOTE
The argument given to set_name should be the lower_case version of the name.NOTE
It is far too common that the lfun set_name() is used in the way the lfun set_short() should be used. Note the differemce between a name and a description: 'monkey' and 'erebus' are names, while 'the monkey' and 'a black knight' are descriptions.EXAMPLE
set_name("ape"); set_name("monkey"); set_name("urgleflogga");SEE ALSO
set_long in lfun/basic/set_long set_long in std/basic/basic set_long in std/room/time_roomSEE ALSO
long in lfun/basic/longSEE ALSO
query_long in lfun/basic/query_long query_long in std/room/basic_room query_long in std/text/booklet query_long in std/text/textSEE ALSO
set_short in lfun/basic/set_short set_short in obj/quest_obj set_short in std/basic/basicSEE ALSO
short in lfun/basic/short short in std/misc/simple_armour short in std/misc/simple_weapon short in std/room/basic_roomSEE ALSO
query_name in lfun/basic/query_name query_name in lfun/living/living_functions query_name in obj/quest_obj