From the NannyMUD documentation

LAST CHANGE

2001-01-06

FUNCTION


NAME

        set_name - set the name of an object

LOCATION

	This function exists in very many of the lib objects, basically it is
	used by all objects a player will encounter.

SYNTAX

	void set_name(string name)

DESCRIPTION

	This function sets the name of the object. The object can then be
	referred to by this name by the players.

NOTE

        The argument given to set_name should be the lower_case version of 
        the name.

NOTE

	It is far too common that the lfun set_name() is used in the way the
	lfun set_short() should be used. Note the differemce between a name
	and a description: 'monkey' and 'erebus' are names, while 'the monkey'
	and 'a black knight' are descriptions.

EXAMPLE

	set_name("ape");
	set_name("monkey");
	set_name("urgleflogga");

SEE ALSO

        set_long in lfun/basic/set_long
        set_long in std/basic/basic
        set_long in std/room/time_room

SEE ALSO

        long in lfun/basic/long

SEE ALSO

        query_long in lfun/basic/query_long
        query_long in std/room/basic_room
        query_long in std/text/booklet
        query_long in std/text/text

SEE ALSO

        set_short in lfun/basic/set_short
        set_short in obj/quest_obj
        set_short in std/basic/basic

SEE ALSO

        short in lfun/basic/short
        short in std/misc/simple_armour
        short in std/misc/simple_weapon
        short in std/room/basic_room

SEE ALSO

        query_name in lfun/basic/query_name
        query_name in lfun/living/living_functions
        query_name in obj/quest_obj