From the NannyMUD documentation
2001-09-22
basic_monster - A very basic living object.
/std/stationary
/obj/living_functions
set_aggressive set_race set_level set_hp set_ep set_al set_wc set_ac set_frog set_wet set_wimpy add_object
query_race query_aggressive query_real_name query_npc /* always returns 1 */ query_wet query_wimpy
remote_monster_init remote_monster_died remote_real_monster_died remote_prevent_attack
PROPERTY NAME
see_invisible - Monster can see invisible players.DESCRIPTION
Adding this property will make the monster able to see and therefore attack invisible players.PROPERTY NAME
monster_heal_reset - Heal the monster at reset.DESCRIPTION
Adding this property will make the monster heal itself when reset is called.
FUNCTION
NAME
set_aggressive - Set how aggressive the monster is.SYNTAX
void set_aggressive(int delay)DESCRIPTION
Set how long the monster waits before attacking someone, setting the delay to zero means you should wait forever.
FUNCTION
NAME
set_race - Set the race of the monster.SYNTAX
void set_race(string race)DESCRIPTION
Set the value returned by query_race(). Valid values include: human, dog, horse, elf, bird, bear, dwarf, wolf, bluebird, etc. Invalid values include: priest, profezzorn, adventurer, etc.
FUNCTION
NAME
set_level - Set the level of the monster.SYNTAX
void set_level(int level)DESCRIPTION
Set the level of the monster, this function also sets hit points, stats and experience to appropriate values for a monster of this level with little or no equipment.NOTE
Make sure to call this function _before_ calling any functions that specifics of the monster such as xp, hp, or stats.
FUNCTION
NAME
set_hp - Set how many hit points the monster has.SYNTAX
void set_hp(int hp)DESCRIPTION
Set how many hp the monster has, both current hp and max hp will be set.
FUNCTION
NAME
set_ep - Set the number of experience points the monster has.SYNTAX
void set_ep(int experience)DESCRIPTION
This function sets the number of experience points the monster has. This also controls how much experience the monster will give to whoever kills it.
FUNCTION
NAME
set_al - Set alignment.SYNTAX
void set_al(int alignment)DESCRIPTION
Set the alignment of the monster, valid range is -1000 to 1000. Traditionally, players use a description rather than the bare number. The exact details can be found in the source code of the player object, but traditionally the following applies: 1000 and up means saintly 201 to 999 means good 41 to 200 means nice -40 to 40 means neutral -200 to -41 means nasty -999 to -201 means evil -1000 and below means demonic
FUNCTION
NAME
set_wc - Set the monsters natural weapon class.SYNTAX
void set_wc(int wc)DESCRIPTION
Set the monsters natural weapon class, see the RULES for a list of allowed and recommended values.SEE ALSO
set_level in std/monster/basic_monsterSEE ALSO
monster in RULES/monster monster in std/monster/monster
FUNCTION
NAME
set_ac - Set the monsters natural armour class.SYNTAX
void set_ac(int ac)DESCRIPTION
Set the monsters natural armour class, see the RULES for a list of allowed and recommended values.SEE ALSO
set_level in std/monster/basic_monster
FUNCTION
NAME
set_frog - Turn the monster into a frog.SYNTAX
void set_frog()DESCRIPTION
Sets the 'frog' flag in living_functions.cNOTE
there is no way to turn it back to what it was without affecting the variable 'frog' directly.
FUNCTION
NAME
set_wet - Pour water on the monster.SYNTAX
void set_wet(int time)DESCRIPTION
Makes the monster wet for 'time' seconds.
FUNCTION
NAME
set_wimpy - Set the wimpy percentage.SYNTAX
void set_wimpy(mixed wimpy)DESCRIPTION
This set the wimpy percentage. The argument can be 2 things: 1/ a percentage nr, i.e. 0-100. At 0, the monster will never run away (this is the default behavior), and at 100 it will always run. 2/ a string on the eval() format. This string will be run through eval(), and the called function should return an integer in the range 0-100.
FUNCTION
NAME
add_object - Add an object to the container.SYNTAX
add_object(file_name) add_object(file_name, use_load)DESCRIPTION
This is a convenience function. In it's most simple form, it clones the object specified by 'file_name' to the monster, but it can handle several other cases: + If the 'file_name' is a string, and 'use_load' is non-zero, then load_object() will be used instead of clone_object(). + If 'file_name' is an object, that object will be moved to the monster.NOTE
Unlike add_object() in rooms, this function will NOT make the item reappear every reset.
FUNCTION
NAME
remote_monster_init - Init callback.SYNTAX
void remote_monster_init(object monster)DESCRIPTION
This function is called in the 'remote object' from init() in the monster. The argument will be the monster itself. To set the remote object, do add_property("__remote",remote_object)
FUNCTION
NAME
remote_monster_died - Monster died callback.SYNTAX
int remote_monster_died(object monster)DESCRIPTION
This function is called in the 'remote object' after the monster has died, and a corpse has been cloned. If this function returns true, the dead monster will not be destructed. The argument is the monster itself.
FUNCTION
NAME
remote_real_monster_died - Monster really died callback.SYNTAX
int remote_real_monster_died(object monster)DESCRIPTION
This function is called in the 'remote object' when the monster dies, but before it clones the corpse. If this function returns true, the dead monster will not be destructed and no corpse will be cloned.
FUNCTION
NAME
remote_prevent_attack - Aggressive control callback.SYNTAX
int remote_prevent_attack(object monster, object victim)DESCRIPTION
Before an aggressive monster attacks it's victim, this function is called in the 'remote object'. If it returns true (that is, not zero) the victim will not be attacked. Note that this will not save the player if he chooses to attack the monster.
FUNCTION
NAME
query_race - What race does the monster have?SYNTAX
string query_race()DESCRIPTION
This function returns the race of the monster. This string is the same as has been set using set_race().
FUNCTION
NAME
query_aggressive - How aggressive is the monster?SYNTAX
int query_aggressive()DESCRIPTION
This function returns the value set by set_aggressive().
FUNCTION
NAME
query_real_name - Return lower_case() of name.SYNTAX
string query_real_name()DESCRIPTION
This function returns the lower-cased string set with set_name().
FUNCTION
NAME
query_npc - Is this object a monster?SYNTAX
int query_npc()DESCRIPTION
This function always returns 1. This marks the object as being a monster. It is a convenience function.
FUNCTION
NAME
query_wet - How wet is the monster.SYNTAX
int query_wet()DESCRIPTION
THis function reveals how wet the monster is.
FUNCTION
NAME
query_wimpy - How wimpy is the monster?SYNTAX
int query_wimpy()DESCRIPTION
This function returns how wimpy the monster is, as set with set_wimpy().