From the NannyMUD documentation

LAST CHANGE

2000-12-09

NAME

        standardlib - A wizmodlib provided by the system

DESCRIPTION

	The wizmod system provides you with a standard wizmodlib. It
	is located in the same place as the wizmod modules provided by
	the system, most probably /std/tools/modules/.

	USAGE
	Inherit it in your own wizmodlib.

	PRE-DEFINED FUNCTIONS
	mortals       - an array of mortal playerobjects
	wizards       - an array of wizard playerobjects
	paragons      - an array of paragon playerobjects
	mapping2array - implode a mapping to an array:
		        ({key,val,key,val,...})

SEE ALSO

        eval in std/basic/basic
        eval in wizcommands/debug/eval

SEE ALSO

        wizmodlib in std/module/wizmodlib

FUNCTION


NAME

        mortals - Get an array of mortals.

SYNTAX

	object *mortals();

DESCRIPTION

	This function returns an array of players that are of mortal
	level.

FUNCTION


NAME

        wizards - Get an array of wizards.

SYNTAX

	object *wizards();

DESCRIPTION

	This function returns an array of players that are of wizard
	level or higher.

FUNCTION


NAME

        paragons - Get an array with paragons.

SYNTAX

	object *paragons();

DESCRIPTION

	This function returns an array of player objects that have the
	paragon flag set.

NOTE

        This might include both mortals and wizards.

FUNCTION


NAME

        mapping2array - "Flatten" a mapping into an array.

SYNTAX

	mixed *mapping2array();

DESCRIPTION

	This function collapses a mapping:
	([key1:value1, key2:value2, ...]) 
	into an array
	({ key1, value1, key2, value2, ... }).