From the NannyMUD documentation
2000-12-09
standardlib - A wizmodlib provided by the system
The wizmod system provides you with a standard wizmodlib. It is located in the same place as the wizmod modules provided by the system, most probably /std/tools/modules/. USAGE Inherit it in your own wizmodlib. PRE-DEFINED FUNCTIONS mortals - an array of mortal playerobjects wizards - an array of wizard playerobjects paragons - an array of paragon playerobjects mapping2array - implode a mapping to an array: ({key,val,key,val,...})
eval in std/basic/basic eval in wizcommands/debug/eval
wizmodlib in std/module/wizmodlib
NAME
mortals - Get an array of mortals.SYNTAX
object *mortals();DESCRIPTION
This function returns an array of players that are of mortal level.
FUNCTION
NAME
wizards - Get an array of wizards.SYNTAX
object *wizards();DESCRIPTION
This function returns an array of players that are of wizard level or higher.
FUNCTION
NAME
paragons - Get an array with paragons.SYNTAX
object *paragons();DESCRIPTION
This function returns an array of player objects that have the paragon flag set.NOTE
This might include both mortals and wizards.
FUNCTION
NAME
mapping2array - "Flatten" a mapping into an array.SYNTAX
mixed *mapping2array();DESCRIPTION
This function collapses a mapping: ([key1:value1, key2:value2, ...]) into an array ({ key1, value1, key2, value2, ... }).