From the NannyMUD documentation
2000-12-15
NAME
protections - damage protection in livings.LOCATION
/obj/protections.cSYNTAX
The NannyMUD protection systemDESCRIPTION
The protection system as implemented by /obj/protections is a replacement for the protection properties. The object is inherited by living_functions, and thus the functionality is available in both players and monsters. The protections are stored on a per-object basis. An object can contribute more than one protection type. Any number of objects can contribute a protection type.NOTE
Use of protections on players must be approved. Such approval will be very rare.NOTE
You should no longer be using protection properties. This system over-rides the properties; if both has been set on the monster/player, the properties are simply ignored.SEE ALSO
add_protection in lfun/living/add_protectionSEE ALSO
remove_protection in lfun/living/remove_protectionSEE ALSO
query_protection in lfun/living/query_protection