Once upon a time, there were very few help texts available to Nanny's players. This has changed with time, and today there is an abundance. There is even a special guide for new players, known as The Newbie Booklet. Every new player in the game is given a copy of the Newbie Booklet. Below is a copy of its contents.
Welcome to NannyMUD!
As a standard in this booklet the following notation is used: >xxxxxThat means that you should type 'xxxxx' and hit the 'enter' key if you want to try the command xxxxx yourself. Good luck! P.S. This booklet is also available on the WWW: http://mud.lysator.liu.se/www/newbie.html
Information about yourself
>scoreExplanation of what you see:
To see what you are carrying use the inventory command i: >iTo see what you look like in other players eyes, examine yourself: >exaExploring To see the other players (and other objects) that are in the same room as you, type: >lookThis will give you a brief description of the room followed by the exits leading from the room and finally a list of the objects present. If you want to take a closer look at something (a book for example) in the room, type: >exa bookor >look at bookIf you are carrying a book, and want to look at the book in the room, you should type: >exa book in roomOtherwise you will look at the book you are carrying. Also things mentioned in the description of the room are worth examining. If the thing has any importance at all, it will be described for you and maybe also give you a hint about what you can do there. Otherwise, you will be notified, that it doesn't look very special at all.
Moving around
> eastYou will move to the room east of the one you are in. Some exits may be blocked for you, even if they are marked as obvious exits. You will get a message explaining why you can't move in that certain direction. There might be a closed door in your way, or a guard demanding a fee to let you enter, for example. Moving is simple, but also quite risky: You might get lost! To avoid that, try to remember where you go, draw a simple map on a paper or in your memory, until you have learnt your way around the world. The mud contains of more than 50000 locations, and many of them are illogically connected. Here is a map of Lars Town just to get you started: | | | (1) (+)-(C) (Z)-(Y)-(X)(S) | | \| | | | | | | | | -(2)-(3)-(4)-(5)-(6)-(7)-(8)----(9)----(L)----(M)----(U)-(V)-(W)- | | |\ | | | | | | | | | (B)-(A)- (!)-(N)-($)(G) 1-Orc Cave. | | 2-Orc Valley. -(D)- (P)-(O)-(T) 3-Slope | | 4-Forest -(E)- G-The Adventurers Guild. 5-A small Clearing. | L-Track going into Village. 6-Forest. -(F)- M-Village Road. 7-Wilderness. | N-Narrow Alley. 8-Humpbacked Bridge. O-Narrow Alley. 9-The Village Green. S-The Shop. +-The Church T-Tourist Information. C-Chapel U-Village Road B-Deposit Box Service. V-Village Shore A-Lane of Ingis. W-Jetty D-Lane of Ingis X-Pub E-Lane of Ingis Y-Yard F-Country Road Z-Magic shop $-Bank !-SmithyThis is a map limited to Lars Town and its closest surroundings. All - in the map means there are more places to visit in that direction. It's important you pay attention to where you are going. Try looking at things in the environment and people and animals you pass by. It's a good way to learn about the world. In the Tourist Information Office you can borrow booklets about all the wizards who has created an area that you can visit. You will often get a hint of where the area starts and what special features you can find in there. More information about the geography of the world and how you can travel between the different lands can be found in 'help travelling'.
Objects in the MUD
>get noteObjects may be too heavy for you to pick up, and some are not possible to take at all. That will give you a list of all things you are carrying. If you want to drop something, for example the note, use the drop command: >drop noteSome objects you are carrying can't be dropped, for your own good or because they are cursed in some way. In containers you can put things: >put note in bagIf you fail to put an object in a container, either it is full or the object for some reason never will be contained. Of course you can retrieve things from the container too: >get note from bagYou can eat and drink commestibles: >eat sandwich >drink milkWeapons and armours are used for combat. See chapter about combat.
Who is logged on?
>whoYou will recieve a list of all players divided into three groups:
"Press return for more"will appear at the bottom. If so, just press the 'return' key to allow the "who" command to finish its output. Then you can continue your input of other commands. There are 19 mortal levels and after that you can chose between becomming a Wizard and create your own area, or becomming a Paragon and help new players and continue to explore the world as a mortal. For more help about the level system of NannyMud, type: >help levelsFor more info about Paragons of NannyMud, type: >help paragonFor more info about wizardhood of NannyMud, type: >help wizardsCommunicating with other players To communicate with players who are in the same room as you, use the command "say", like this: > say Hello everyone!All players in the same room as you will see the following message: (Your name) says: Hello everyone!To tell a remote player something you use the tell command, like this: > tell mats Hi!If Mats (the God) is logged on, he will recieve the message: (Your name) tells you: Hi!There are also clubs and guild that have their own communication channel, also called lines. Check guild/club help for more information. As a last resort to the problem of being lost, or when you simple have to let everyone know something, you can use the shout command. This costs some of your SP. > shout Can anyone help me? I am lost in some orc valley!_ALL_ players in the game will recieve: (Your name) shouts: Can anyone help me? I am lost in some orc valley.Feelings and adverbs All players and some monsters have a 'soul' that allows them to interact with each other. If you type: >smile...the other players in the same room will see that you smile. To get a list of all predefined feelings, type: >help feeling listTo make those feelings even more versatile there are a set of adverbs that you can add. >admire mats proudly and smile gently...which gives: You admire Mats proudly and smile gently. To get a list of all the available adverbs, type: >help adverbsBoth guilds and clubs have their own feelings and adverbs. Check guild or club help for more information.
Mail systems & boards
>help mailto get even more information. You should also know that whenever you solve one of the Quests, you get a mail from the wizard who is responsible for it. Wizards are always interested in feedback from you, so you should really reply to that mail. Your read mail is saved in your mailbox for some time, but you should not keep really important things, like addresses, phone numbers and other special mails, in there. Instead write it down on paper, or keep a file on your home computer. Note that the mail system is only for internal NannyMud usage. Thus, it is not possible to send mail out from NannyMud, and it is not possible to send mail to a character on NannyMud. Another way of written comunication betwen players are the notes put up on the many boards NannyMud. You can read the notes, reply to notes and write new notes. For more information about how to use the boards, check: >help boardsGuilds and clubs usually have their own boards, where the members can discuss specific guild/club stuff. Take part in the discussions!
Equipment
There are different types of weapons around, making damage in different ways, ex: slashing, chopping, piercing. If you want to use a weapon in combat, you should wield it: > wield knifeThere are different types on armours around as well, fitting different parts of your body. You should put on the armours before joining combat. > wear helmetTo see what equipment you are using, use the equipment command: >eq OUTPUT: Location Armour type ------------------------------------ Head (Helmet) Neck (Amulet) Back (Cloak) Body (Bodyarmour) Hands (Gloves) Finger (Ring) Feet (Boots) Shield (Shield) Wielded (Weapon) ------------------------------------ You have xxxx gold coins.Where do I find equipment?
>exa wandSome of the magical objects around can be quite dangerous if you use them in the wrong way, so be careful! NOTE:
When you are equipped for combat you can start a fight. Find a suitable monster, for example a rabbit. So, what is a suitable monster? If you are a member of a guild, you might have special abilities to compare the strength of a monster with your own, otherwise you will simply have to dare an attack and be prepared to run away if you get beaten. There are also areas designed espacially for low-level players. Those areas have been checked and tested so that all monsters are suitable targets for newbies equipped with a weapon and some armour. (see chapter about Newbie areas) You start the fight by using the kill command: >kill rabbitThere are also some aggressive monsters that will attack you as you enter the room they are in. Beware of those, especially when you are low on HP. You and the rabbit well then alternatingly do your best to mutilate each other. How much damage you do depends on the weapon you are using, your stats, and how well the rabbit is protected. How much damage you take depends on what armours you are wearing and how hard the rabbit beats you. To check the shape of a monster you are fighting you can use the shape command: > shape rabbitThis shows the relative strength of the monster, i.e. its current shape compared to its best possible shape. The 'shape' is one of the settings that can help you survive the game that you can 'toggle'. Another one is 'hpinfo', that when it's turned on shows you all changes to your HP/SP. Check 'help toggle' for more information. After you killed something you can loot the corpse on money, equipment and valuables. >get all from corpseSpecial newbie areas The certified Newbie areas of NannyMud are: The Rabbit Paradise n, n, enter graveyard, enter hole Blanka's Newbieland: s e e e e e n w Beginner's World: s w w w s s s w Carrion's newbieland s s s s e s s s, say please let me in, w s s e s s s s w w w w, enter hole The Farm: s s s s s s w The Kobolds: s s s s s s s s e enter cave (Not without risks!) The Orcs: s w w w w w w w n (Beware, Quite dangerous!) Snowstar's area s e e n n n n n n n e n n n e (all directions from church)There are also other areas which might suit newbies quite well, but you have to find them yourself. Read signs and pay attention to messages brought to by other means.
Healing
Here are the directions to some of the more popular places: The Rose and Dragon: s e e n e Ingis' Milkbar: s s s e Maple Tree Tavern: s e e e e e upThere are pubs with very cheap healing for newbies in Blanka's Newbieland and in Beginner's World. Of course, there are other types of healing as well. Massage, magical healers and even some sort of ... hmm... escort service. Well, there is a full listing of healing facilities available: >help healingIf you are a member of a guild, check out what possibilities there are to heal within the guild. Some guilds have quite fancy healing services setup. Check the guild help. And, when on the guild issue, members of some guilds might provide healing for you. Pay attention to what goes on around you. You might see things that are quite astonishing!
Death
How do you cure death? Simple, you go to the church and pray, and your body is restored. >prayBut, you have lost one level, one point on each stat (con, dex, int, str) and some of your gained XP. If you are a member of a guild, your status within that guild might also be affected by dying. Warning! When you have received a new body you are still rather low on HP. Don't run back to rescue your things and money from your corpse without healing a bit first. There is no limit on how many times you can die, and you will not be expelled from the game due to dying.
Clubs
There is one main Chat Club, where almost all players and wizards are more or less active. You can join the Chat Club in their house at Lazlar Square on Elm Road. There is a Traders Club, which main purpose is to be a forum for trading objects and information. On the Trader's line you can ask for help and auction very special objects to the highest bid. Go to the Traders' Tent just west of Lars Town and join the haggling crowd. There are also other clubs, some really weird, like the Sock Fetischists, and some quite exclusive, like the Gentlemens Club. How to join those other clubs more experienced players can tell you.
Guilds
Guilds provide different gaming styles, due to the thematic powers and restrictions infered on the guild members. There are 13 guilds, ranging from pure killing oriented guilds to guilds with themes of healing. The guilds have powers and abilities depending on their main theme, so you really have to adopt a playing style that utilizes those guild powers the best to become a really successful guild player. Generally, one can say that a player who is a member of a guild is more more powerful than a player not in a guild, if he knows how to use his guild powers, that is. It's not easy to say what guild that will suit you best, you simply have to try one and see for yourself. For more help about the different guilds available check: >help guildWhen you have decided to join a guild, you have to leave Adventurers' Guild, which is the default guild for all new players. >leave guildThen you have to find out how and where to join the guild you have chosen. Talk to more experienced players. They should be able to direct you to someone who is already a member of the guild in question.
Quests
Questing is a large part of playing NannyMud. There are more than 100 quests for you to solve. In the adventurers' guild hall (dir: s 3e s from church) there is a list of all available quests. Go there and type: >listYou can then get information a bout individual quests by typing: >list Xwhere X is the number of the quest you want to know more about. There is also a Book of Quests to buy, but since that itself is a small quest, you will have to find the shop yourself. When you have the Book of Quests, you don't have to run to the guild hall each time you want to read about a quest. The Book of Quests is an autoloader, i.e. you will keep it until next time you logon. The Book of Quests will also provide informtion about what kind of reward you can expect to recieve when solving the individual quests. There is a set of quests especially designed for new players. They are worth rather few QP, but they will introduce you to NannyMud and all its features. Try them out! If you need help with a quest, ask more experienced players for hints. They are allowed to give general hints, but not specific directions, or exact commands to use. More information about the quest system can be found in >help questsNannyMUD local time The times flies when you are having fun, they say, and the time in NannyMud actually goes faster than the time in RL. One nanny hour is about 22 RL minutes. To check what time it is on NannyMud, you can check the clock in Rose and Dragon in Lars Town, or some of the other clocks available. You can also buy your own clock in Ye Olde Thyme Shoppe, in Elm road. In short: 1 Nanny year 13 Nanny months 1 Nanny month 3 Nanny weeks, or 21 Nanny days 1 Nanny week 7 Nanny days 1 Nanny day 19 Nanny hours 1 Nanny hour 58 Nanny minutes 1 Nanny minute 23 Nanny secondsFor a more comprehensive help on how time works on NannyMud, type: >help timeNannyMUD dictionary
NannyMud has an interactive help system that contains help about all you need to know to be able to play the game. There are two ways to use the help system: Help (topic) If there is such a topic, you get the help page for it. If there are several topics matching your request, you get a list of those topics so you can decide which one you want to read. To make a keyword search for a help topic, type >help -k (topic)This will show where in the help structure a certain topic can be found.
Intercative mode For more information about the help system, type: >help helpThese help files are really important to read before starting to play: >help rules >help password >help multiplaying >help legal >help privacy >help syntaxYour only obligation as a player on NannyMud is to know what is allowed and what is not. If you break the rules, you will be forced to leave the game. |
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