Padrone says: Oops.
We were all happily mudding, running around, bashing monsters,
chatting, creating etc., when suddenly Padrone says 'Oops'. This
was mighty strange, since we couldn't recollect Padrone being in
the same location as us. We did 'look' and to our surprise, we found
ourselves in Padrones workroom.
Padrone had just tested his new toy, a wiztool in the form or a
staff (yes, yet another one). You programmed it in LISP, and
during one evaluation padrone made an error. All players currently
in the game appeared in his workroom...
The Vasques Incident
In late November 1993, somebody cracked the password of the wizard
Vasques. There had been quite some cracking activity from the labs
at the Computer Science Department before this, and a guess is that
they now had succeded.
The character Vasques logged on and coded a small LPC program that
killed all players again and again until they all had level 1; then
it kicked them out, but not before it had made them save their new
status. In those days, backup was a rare happening, so this incident
caused a lot of loss and grief.
Of course Vasques was demoted; one is always responsible for what ones
character does. The password should be a carefully kept secret, change
now and then and be impossible to crack.
Mym at Play
In late November 1996, a wizard named Mym discovered the hard way what
a powerful tool the shell can be, and why one should perhaps set the
"dangerlevel" of that tool. He was coding away as usual, chatting on the
wizline and just being his usual character, when he managed to make a
fatal spelling error. Instead of destructing just the faulty object he
was working on, he managed to tell the shell to destruct every object with
a call_out() running... this included all shells, some player objects
and all guild objects. Fortunately,
the cost of this showed to be too much and not everything went down the
drain. Let us have a look at the top 13 most popular items destructed:
Popularity | Nr destructed |
File name | Description |
1 | 76 |
/std/tools/brainloader | The shell itself |
2 | 22 |
~akasha/obj/locket | The Lover's Locket |
3 | 22 |
/guilds/monks/obj/herb | Monk guild's healing herbs |
4 | 19 |
/obj/corpse | A decaying corpse |
5 | 12 | /guilds/khorne/collar/collar |
The Khorne guild's guild object |
6 | 9 |
/obj/soul | The infamous NannyMUD soul |
7 | 5 |
/obj/player | Players logged on |
8 | 3 |
~earendil/obj/lantern | A rather common light source |
9 | 3 |
/guilds/magicians/obj/light_ob | A magic light |
10 | 2 |
sheep! | A monster with the name "sheep" |
11 | 2 |
/obj/torch | A mundane light source |
12 | 2 | /guilds/druids/tree_facade |
The Druid guild's guild entrance |
13 | 2 | /guilds/adv_guild/adv_guild |
Guild object of the Adventurers |
|