From the NannyMUD documentation
2000-12-16
NAME
tasks - How to advance to full wizard.DESCRIPTION
This is a list of suitable tasks for wizards going from level 21 to 22, and from level 22 to 23. Tasks for the first case are labeled '1', and tasks for the second are labeled '2'. It is the sponsor who decides what is a suitable task for the sponsee, and when that task has been fulfilled. All level 1 tasks must result in the wizard doing them writing a file on Nanny. This is to train them using an editor, and learn how to move files here. Type Task 1 Fix the typo in your workroom. 1 Find a place for your area and write a fitting synopsis. 1 Re-work your workroom in a personal style, without any extra features added. 1 Go through some old area and find typo's and missing items in descs. 1 Come up with new variations or random moments for old quests. 1 Make a map over some part of NannyMUD. This is not to be a map based on locations and directions inbetween; rather, it is to be a map in the style of Earendils map on the WWW pages. 1 Think up an extensive set of new feelings for the soul, a guild or a club. 1 In cooperation with someone in charge, make a WWW page (text and pics) for some missing item on the WWW pages. 1 Check language and grammar of WWW, doc or help texts. This is not an easy task and the wizard doing it must be an english major or so. 1 Go through an area and quality-check it. It can be done to an open area or to an area a wizard is coding and wants checked before opening. This is a rather large task, suitable for new wizards with prior mud-coding experience. It also requires us to define what we mean by quality. Level 2 tasks must train the wizard in coding techiques. Mainly it is 'filling out a template', but for wizards with coding experience, it can involve some real LPC coding. 2 Make a new object to /std/constructors. Look in /std/lib.c, first. 2 Make a fancy monster with responses. 2 Re-make the castle, and find out how to add an entrance to the area. 2 Re-code your workroom in a personal style with added features. 2 Make a weapon with items, hit-function and hit-lines. 2 Make an armour with special effects. 2 Make a container, and some content to it. 2 Specific small coding problem supplied by the sponsor.NOTE
If you have suggestions on tasks that should be in this list, please let us know.SEE ALSO
sponsor in std/module/default/sponsor sponsor in wizcommands/info/sponsorSEE ALSO
wizlevels in wizinfo/wizlevels