From the NannyMUD documentation

LAST CHANGE

2000-12-16

TOPIC

NAME

        races - The use of race in NannyMUD.

DESCRIPTION

	All living creatures have a race. The MUD uses this
	information in various ways. Set the appropriate race of your
	creatures.

	General guidelines:
	+ Use words in singular only.
	+ Use general race names, like 'bird', 'fish', 'feline',
	  'insect'. etc.
	+ Use natural race names, like 'cow', 'horse' etc. when being
	  more specific.
	+ Use common fantasy race names, like 'elf', 'dwarf', 'troll'
	  etc.
	+ For things that cannot be considered having a race, use
	  "NONE".
	+ For animated platemails etc., use "construct".
	+ For undead creatures, set the race as if they were alive,
	  and the add the property 'undead' with the type as value.

	- Avoid special RPG systems schemes of classification.
	- Don't use the race 'undead'. Instead, use some race from
	  above, add an alias 'undead', and add the property "undead".
	- Don't use capitalised versions of the race names, use
	  lower-case letters only.

EXAMPLE

	For a lion:
	set_race("lion");

EXAMPLE

	For a grasshopper:
	set_race("insect");

EXAMPLE

	For a kobold zombie:
	set_race("kobold");
	add_alias("zombie");
	add_alias("undead");
	add_property("undead", "zombie");

EXAMPLE

	For a dwarf spirit:
	set_race("dwarf");
	add_alias("spirit");
	add_alias("undead");
	add_property("undead", "spirit");

EXAMPLE

	For an ordinary werewolf:
	set_race("human");
	add_alias("werewolf");
	add_property("were", "wolf");

EXAMPLE

	For a elf turned were-rat, that is also a vampire:
	set_race("elf");
	add_alias("wererat");
	add_alias("undead");
	add_property("were", "rat");
	add_property("undead", "vampire");

SEE ALSO

        raced in daemon/raced