From the NannyMUD documentation

LAST CHANGE

2000-12-16

TOPIC

NAME

        colour - Put colour on the texts from the MUD.

DESCRIPTION

        This document deals with the more technical side of the colour
        implementation; there is a help page available on the mortal side
        that you should read before this.

	The current implementation on colours is two-fold; there is an
        ansi-colour implementation, and there is a meta-implementation.

	There colour is applied to the texts based on class. There is a set
        of classes implemented, and they are all implemented in the
        lib. The player decides on what colour each class should have. There
        are at the time of writing no user-defined classes.

	The meta-implementation isn't fixed and might change at anytime
        without any warning. At the time of writing, it is implemented as
        html-like pair of tags,  and .
	Those are for use by a
        programmable client, whcih can colour texts better, perhaps using all
        the colours available in the window manager. This could be used for
	triggering sounds etc, too.

	EXTRA CLASSES FOR WIZARDS
        There are some extra classes for colours for wizards:

	wiz_basic	       - The common wizline
	wiz_wiz[lpc]	       - The LPC line.
	filename_in_long       - Filenames on top of long desc.

	The following classes are available for the wizard part
	of the documentation:

	doc_command
	doc_commands
	doc_definition
	doc_description
	doc_example
	doc_examples
	doc_examples
	doc_functions
	doc_guide
	doc_headline
	doc_info
	doc_information
	doc_inherits
	doc_location
	doc_module
	doc_name
	doc_note
	doc_notes
	doc_properties
	doc_property
	doc_return
	doc_return
	doc_see
	doc_synopsis
	doc_syntax

	EXTRA COMMAND FOR WIZARDS
        colour listclasses     - List all lib-supported classes.