From the NannyMUD documentation
2000-12-16
NAME
colour - Put colour on the texts from the MUD.DESCRIPTION
This document deals with the more technical side of the colour implementation; there is a help page available on the mortal side that you should read before this. The current implementation on colours is two-fold; there is an ansi-colour implementation, and there is a meta-implementation. There colour is applied to the texts based on class. There is a set of classes implemented, and they are all implemented in the lib. The player decides on what colour each class should have. There are at the time of writing no user-defined classes. The meta-implementation isn't fixed and might change at anytime without any warning. At the time of writing, it is implemented as html-like pair of tags,and . Those are for use by a programmable client, whcih can colour texts better, perhaps using all the colours available in the window manager. This could be used for triggering sounds etc, too. EXTRA CLASSES FOR WIZARDS There are some extra classes for colours for wizards: wiz_basic - The common wizline wiz_wiz[lpc] - The LPC line. filename_in_long - Filenames on top of long desc. The following classes are available for the wizard part of the documentation: doc_command doc_commands doc_definition doc_description doc_example doc_examples doc_examples doc_functions doc_guide doc_headline doc_info doc_information doc_inherits doc_location doc_module doc_name doc_note doc_notes doc_properties doc_property doc_return doc_return doc_see doc_synopsis doc_syntax EXTRA COMMAND FOR WIZARDS colour listclasses - List all lib-supported classes.