From the NannyMUD documentation
2001-02-07
NAME
get_getable_objects - Parse a string and return matching getable objs.LOCATION
/obj/supportSYNTAX
varargs object *get_getable_objects(string, void|object *|object, void|object *)DESCRIPTION
This works alot like get_objects, except that only objects which can be taken is returned. The string is the identifier of the object ("hammer", "corpse 2", "all from bag" etc). The second argument is the object(s) that should be scanned. It defaults to environment(this_player()) and this_player(). The third argument is objects that should be left out. This must be void or an array of objects.SEE ALSO
get_objects in support/get_objectsSEE ALSO
get_dropable_objects in support/get_dropable_objects