From the NannyMUD documentation

LAST CHANGE

2001-02-07

FUNCTION


NAME

        get_getable_objects - Parse a string and return matching getable objs.

LOCATION

	/obj/support

SYNTAX

	varargs object *get_getable_objects(string, 
	                                    void|object *|object,
	                                    void|object *)

DESCRIPTION

	This works alot like get_objects, except that only objects which
	can be taken is returned.

	The string is the identifier of the object ("hammer", "corpse 2",
	"all from bag" etc).

	The second argument is the object(s) that should be scanned.
	It defaults to environment(this_player()) and this_player().

	The third argument is objects that should be left out. This
	must be void or an array of objects.

SEE ALSO

        get_objects in support/get_objects

SEE ALSO

        get_dropable_objects in support/get_dropable_objects