From the NannyMUD documentation
2004-12-21
shop - A shop system.
/std/room
/obj/support
set_store
sell_filter value_filter
PROPERTY NAME
shop_allows_sell -DESCRIPTION
This property must be set in order to make the shop allow players to sell stuff in the shop. It is also the thing that makes the shop need approval.
DESCRIPTION
This is a generic shop system, which will allow wizards to create shops just like the one provided in /room/shop. The system has three parts: 1/ /std/special/shop.c 2/ /std/special/store.c 3/ /obj/daemon/shopd.c You need to be concerned with the two first only. The shop is the place which the players see, and provides the commands 'buy', 'sell', 'value' and 'list'. The store is where all items are stored; it should not be generally available to the players.NOTE
+ Remeber to have ::reset(arg) in your reset! + Shops buying items need approval.EXAMPLE
The following files can be looked at as an example: /examples/shop/shop.c /examples/shop/store.c /room/shop.c /room/store.c
FUNCTION
NAME
set_store - Where is the store for this shop?SYNTAX
void set_store(string store_file_name)DESCRIPTION
This sets what store this shop will use. It is recommended that all shops have their own store. Having a common store could be used to 'teleport' items across the MUD, and needs approval.
FUNCTION
NAME
query_store - Get the store.SYNTAX
mixed query_store(int load)DESCRIPTION
This function returns the store of the shop. With no argument, it returns the path to the store. With an argument, it tries to load the object and return it.
FUNCTION
NAME
sell_filter - Filter the items to sell.SYNTAX
object *sell_filter(object *items)DESCRIPTION
If this function exists in the shop object, it will be called with a list of objects that the player is trying to sell. You can filter this list to determine what items in this list will actually be considered to sell. Return an array from here with the objects that are allowed to sell.
FUNCTION
NAME
value_filter - Filter the items to sell.SYNTAX
object *value_filter(object *items)DESCRIPTION
If this function exists in the shop object, it will be called with a list of objects that the player is trying to value. You can filter this list to determine what items in this list will actually be valued. Return an array from here with the objects that are allowed to be valued.