From the NannyMUD documentation
2000-12-12
simple_food - A simple edible thing.
basic_thing
set_strength set_heal set_eat_msg set_empty_obj
query_strength query_heal query_empty_obj query_eat_msg query_food (always returns 1)
remote_prevent_eat remote_eat_callback remote_smell_callback
PROPERTY NAME
_smell - _smellDESCRIPTION
The message written to this player when he/she/it smells it.PROPERTY NAME
prevent_eat_in_env - prevent_eat_in_envDESCRIPTION
If set, the player must have it in inventory to be able to eat it. If set to a string, the string is written to the player when trying to eat it, otherwise "What?" is written.
DESCRIPTION
NOTE
Anything that uses this file has to be approved by the admin.
FUNCTION
NAME
set_strength - Set how much food it is.SYNTAX
void set_strength(int strength)DESCRIPTION
This sets how much food it is, a player can not eat things that has strength %gt;= his level * 8. Note that the 'strength' of the food does not affect how much it heals, only who can eat it and how much they can eat of it per minute.
FUNCTION
NAME
set_heal - Set how much someone will heal from eating this.SYNTAX
void set_heal(int heal)DESCRIPTION
This function sets how healing this food is. That is, how many hp and sp the player will get when eating this. The value can also be negative.
FUNCTION
NAME
set_eat_msg - Set message to show when eaten.SYNTAX
void set_eat_msg(string msg)DESCRIPTION
This is a standard form message that is shown when someone eats this object. See documentation for msg() in /std/msg.c for more information on this 'standard form'.
FUNCTION
NAME
set_empty_obj - Set what will be left when eaten.SYNTAX
void set_empty_obj(mixed empty_obj)DESCRIPTION
When this is eaten, empty_obj will be sent to eval(), and if the returning value is a string this will be cloned, else the returned value is assumed to be an object or zero. If this operation results in an object, it will be moved to the same environment as the food that was eaten. The food itself will then selfdestruct. Basically empty_obj should be one of four things: 1, a filename to be cloned 2, an object 3, a string on the form "@func(arg)" that is evaluated to return something that fits 1 or 2. 4, zero, this will cause the object to simply go away when eaten. This is the default 5, a string on the form "a something" where "something" will be sent to /std/lib for cloning
FUNCTION
NAME
remote_prevent_eat - Prevent people to eat us.SYNTAX
int remote_prevent_eat(object food)DESCRIPTION
This function is called in __remote when the player tries to eat this object. It should write a message and return 1 to prevent the object from being eaten.
FUNCTION
NAME
remote_eat_callback - Do eat side effects.SYNTAX
int remote_eat_callback(object food)DESCRIPTION
This function is called in __remote when the player eats the 'food'. All checks has been done already, so this function can only be used to add side effects. It can not be used to prevent 'food' from being eaten. It can however prevent the object from selfdestructing (or being replaced by empty_obj) by returning 1.EXAMPLE
int remote_eat_callback(object food) { this_player()->frog_curse(1); return 0; }
FUNCTION
NAME
remote_smell_callback - Do smell side effects.SYNTAX
void remote_smell_callback(object food)DESCRIPTION
This function is called in __remote when the player smells the 'food'. If it returns 1, no other messages will be written.