From the NannyMUD documentation
2000-12-12
simple_drink - Simple drink object.
/std/basic_thing.c
set_strength set_soak set_heal set_drink_msg set_empty_obj
query_strength query_heal query_soak query_empty_obj query_drink_msg query_drink
remote_prevent_drink remote_drink_callback
PROPERTY NAME
_too_strong_msg - _too_strong_msgDESCRIPTION
This is sent to msg() if the drink is too strong. Default is "That is too strong for you.\n".PROPERTY NAME
prevent_drink_in_env - prevent_drink_in_envDESCRIPTION
If set, the player must have it in inventory to be able to drink it. If set to a string, the string is written to the player when trying to eat it, otherwise "What?" is written.
DESCRIPTION
NOTE
Anything that uses this file has to be approved by the admin.
FUNCTION
NAME
set_strength - Set how intoxicating the drink is.SYNTAX
void set_strength(int strength)DESCRIPTION
This function sets how intoxicated the player will become when drinking this drink. The value can also be negative. The value is sent to eval() when the player drinks the drink.
FUNCTION
NAME
set_soak - Set how thirst quenching the drink is.SYNTAX
void set_soak(int soak)DESCRIPTION
This function sets how thirst quenching this drink is. The only effect of this value is that a player can not drink any amount of thirst quenching drinks. The value can also be negative. The value is sent to eval() when the player drinks the drink.
FUNCTION
NAME
set_heal - Set how much someone will heal from drinking this.SYNTAX
void set_heal(int heal)DESCRIPTION
This function sets how healing this drink is. That is, how many hp and sp the player will get when drinking this drink. The value can also be negative. The value is sent to eval() when the player drinks the drink.
FUNCTION
NAME
set_drink_msg - Set the drink message.SYNTAX
void set_drink_msg(string msg)DESCRIPTION
The argument to this function will be eval:ed and sent to msg() when someone drinks this drink.
FUNCTION
NAME
set_empty_obj - Give a replacement when this is empty.SYNTAX
void set_empty_obj(mixed ob)DESCRIPTION
The default is that when you drink this drink the object self- destructs and nothing is left. With this function you can make another object take it's place, such as an empty cup or an empty bottle. The argument should either be the file name of something to clone, or the actual object itself. Since 'ob' is sent to eval() it can also be a reference to a function that returns the object you want.EXAMPLE
set_empty_obj("a bottle");
FUNCTION
NAME
remote_prevent_drink - Do extra checks before drinking.SYNTAX
int remote_prevent_drink(object drink)DESCRIPTION
This function is called in the __remote object when someone tries to drink this drink. If for some reason this player isn't allowed to drink this drink remote_prevent_drink should write some approperiate message and return 1.
FUNCTION
NAME
remote_drink_callback - Do extra effects.SYNTAX
int remote_drink_callback(object drink)DESCRIPTION
This function lets you do extra interesting stuff when someone drinks this drink. It is called after all the checks has been done, the messages have been written and the healing/intoxication/soak has been added. If remote_drink_callback returns 1, the drink itself will not selfdestruct or replace itself with the empty_obj.