From the NannyMUD documentation
2003-03-28
NAME
add_light - Add to the light level of an object.LOCATION
/obj/light (Inherited by most lib objects)SYNTAX
void add_light(int level)DESCRIPTION
An object is by default dark. It can be set to not dark by calling add_light(1). This will in turn affect the light of the environment as well. You can set the object to be 'more than dark' by using negative values or extra bright by using more positive values.NOTE
There is no point in doing add_light(0). If you want an object (usually a room) to be dark, simply do not call this function. The default light level is 0.EXAMPLE
add_light(1) Make this object somewhat brighter. ob -> add_light(1) Increases the light level of ob by 1. add_light(-query_object_light()) Cancels out the local light in the current object.SEE ALSO
query_light in sfun/query_lightSEE ALSO
query_object_light in sfun/query_object_light