From the NannyMUD documentation
2001-12-22
NAME
party_follow_verb - Let the party object work with odd verbs.LOCATION
In rooms that may be entered by livings.SYNTAX
int party_follow_verb(string verb, string args)DESCRIPTION
It may sometimes happen that your room has an exit or command that causes movement (something like 'climb ladder' perhaps). If this command does not work with party follow you can add this lfun to your room to make it work. 'verb' is the verb the player used when he did the command as returned by the efun query_verb(). In the example 'climb ladder', it would be 'climb'. 'args' is the argument to the command. It would be 'ladder' from 'climb ladder'. A return value of non-zero means that the party object should make anyone who is following the leader do the command as well.EXAMPLE
inherit "/std/basic_room"; void reset(int arg) { ::reset(arg); if(arg) return; set_light(1); add_property("outdoors"); set_short("testroom"); set_long("Testing room.\n"); add_command("launch fishing boat","@cmd_launch()"); } int cmd_launch() { this_player()->move_player("into the boat", "/examples/room1"); return 1; } int party_follow_verb(string verb,string args) { if (verb == "launch" && args == "fishing boat") return 1; }