From the NannyMUD documentation

LAST CHANGE

2000-12-15

FUNCTION


NAME

        stop_fight - halt fighting in a living object

LOCATION

	/obj/living.c

SYNTAX

	void stop_fight();

DESCRIPTION

	If a living object is engaged in combat, calling this function
	will stop its fighting.

NOTE

	Unless stop_fight() is immediately called in its opponent as
	well, the first creature will resume its fight as soon as 
	it is hit again.

NOTE

	Use this function for 'scrolls of taming' and the like.
	If you don't want players to be fight a certain monster or
	under certain circumstances, you might want to redefine the
	hit_player function.

SEE ALSO

        hit_player in lfun/living/hit_player