From the NannyMUD documentation
2000-12-15
NAME
stop_fight - halt fighting in a living objectLOCATION
/obj/living.cSYNTAX
void stop_fight();DESCRIPTION
If a living object is engaged in combat, calling this function will stop its fighting.NOTE
Unless stop_fight() is immediately called in its opponent as well, the first creature will resume its fight as soon as it is hit again.NOTE
Use this function for 'scrolls of taming' and the like. If you don't want players to be fight a certain monster or under certain circumstances, you might want to redefine the hit_player function.SEE ALSO
hit_player in lfun/living/hit_player