From the NannyMUD documentation
2000-12-15
NAME
set_wet - Make a living wet.LOCATION
/obj/living_functions.cSYNTAX
varargs int set_wet(int time)DESCRIPTION
With this function you can make a living wet forRETURN VALUES
0 - Living could not be wet (has "never_wet" property)(Non-zero) - SuccessNOTE
Note that all objects that the living is carrying also become wet, ie set_wet(time) is called in them.