From the NannyMUD documentation
2004-05-28
NAME
move_player - move a living object to a new locationLOCATION
/obj/living_functions.cSYNTAX
varargs int move_player(string destdir, mixed optdest, int moveflags);DESCRIPTION
This is the standard method of moving monsters and players to new rooms. It may be referenced in the following ways: ob->move_player(string+"#"+string); where the first string is the direction ("north", "south", etc.) and the second string is the file name of the room to be moved to. ob->move_player(string, string) Like above, except the direction and the destination are passed as separate arguments instead of one separated by a "#" ob->move_player(string, object) The first argument is the direction, the second an object pointer to the destination. There is a special direction, "X", which means the living is leaving magically. In this case the 'magic' exit message is printed out (normally "leaves in a puff of smoke"). If you want your own enter and exit messages, you can separate them with \b and put them in the destdir string. For example ob->move_player("You enter the closet\b$M\b$M into the closet", "/room/closet"); will give one message to the player, one to the entered room and one in the exited room. The $M is replaced with the players normal enter/exit message. You can also supply three different flags to move_player as third argument. The flags are specified in /include/move_flags.h. If you wish to use more then one flag just '+' them together.RETURN VALUES
Gets a 1 if object moved is an NPC, or a 0 if object is a player (either way, almost completely useless).NOTE
Any paths given, must be full paths.NOTE
This function is preferable to moving players with move_object or transfer as it handles automatically the printing of messages, the automatic 'look-around' a player does when entering a room, etc.SEE ALSO
move_object in efun/object_related/move_object