From the NannyMUD documentation
2000-12-15
NAME
heal_self - heal a living objectLOCATION
/obj/living.cSYNTAX
void heal_self(int amount)DESCRIPTION
This function is called in living objects to 'heal' them of both lost hit points and spell points by 'amount' points.NOTE
The local function heal_self can only be used to add points; Negative values passed to it are thrown out.NOTE
Read the rules on healing before using this on any player.SEE ALSO
add_sp in lfun/living/add_spSEE ALSO
add_hp in lfun/living/add_hpSEE ALSO
heal.r in RULES/heal