From the NannyMUD documentation

LAST CHANGE

2000-12-15

FUNCTION


NAME

        heal_self - heal a living object

LOCATION

	/obj/living.c

SYNTAX

	void heal_self(int amount)

DESCRIPTION

	This function is called in living objects to 'heal' them of
	both lost hit points and spell points by 'amount' points.

NOTE

	The local function heal_self can only be used to add points;
	Negative values passed to it are thrown out.

NOTE

	Read the rules on healing before using this on any player.

SEE ALSO

        add_sp in lfun/living/add_sp

SEE ALSO

        add_hp in lfun/living/add_hp

SEE ALSO

        heal.r in RULES/heal