From the NannyMUD documentation
2000-12-15
NAME
add_sensitivity - add damage sensitivity to a living.LOCATION
/obj/sensitivities.cSYNTAX
varargs int add_sensitivity(string type) varargs int add_sensitivity(string type, int value) varargs int add_sensitivity(string type, int value, object obj)DESCRIPTION
Using this function, you add a sensitivity to a living object. You have to give at least one argument, the damage type. The other have good defaults.Arguments. type This is the damage type. value This is the sensitivity value. Default is -5, which makes the monster take 5% less damage. obj This is the object on which the addition should be noted. The default value is the calling object.SEE ALSO
sensitivities in lfun/living/sensitivities sensitivities in lfun/living/sensitivitySEE ALSO
remove_sensitivity in lfun/living/remove_sensitivitySEE ALSO
query_sensitivity in lfun/living/query_sensitivity