From the NannyMUD documentation

LAST CHANGE

2000-12-15

FUNCTION


NAME

        add_sensitivity - add damage sensitivity to a living.

LOCATION

        /obj/sensitivities.c

SYNTAX

        varargs int add_sensitivity(string type)
        varargs int add_sensitivity(string type, int value)
        varargs int add_sensitivity(string type, int value, object obj)

DESCRIPTION

        Using this function, you add a sensitivity to a living
        object. You have to give at least one argument, the damage
        type. The other have good defaults.
        Arguments.
        type    This is the damage type.
        value   This is the sensitivity value. Default is -5, which
                makes the monster take 5% less damage.
        obj     This is the object on which the addition should be
                noted. The default value is the calling object.

SEE ALSO

        sensitivities in lfun/living/sensitivities
        sensitivities in lfun/living/sensitivity

SEE ALSO

        remove_sensitivity in lfun/living/remove_sensitivity

SEE ALSO

        query_sensitivity in lfun/living/query_sensitivity