From the NannyMUD documentation

LAST CHANGE

2001-01-06

FUNCTION


NAME

        query_prevent_move_from_statue - Things not moved when the player reconnects after linkdeath

LOCATION

	Any object carried by players.

SYNTAX

	int query_prevent_move_from_statue()

DESCRIPTION

	Called from the player object when trying to move an object
	from the statue of a linkdead player to the new player object
	of the reconnecting player.

RETURN VALUES

	If this returns true the object is not moved to the new player
	object but instead destructed.

NOTE

	Mostly intended for the soul and other objects that are cloned
	anyway. May not apply in the future.