From the NannyMUD documentation
2001-01-06
NAME
query_auto_load - save items after quittingLOCATION
Can be defined in object that players can carry.SYNTAX
string query_auto_load();DESCRIPTION
The query_auto_load() function is defined when you wish an item to be save-able across sessions of play. If the player is carrying the item when he or she quits, it will then be cloned anew the next time the player logs on.RETURN VALUES
The return should be of the format "[filename]:[arguments]", without the brackets. In almost all cases, [filename] will be the filename of the object in which the function is defined. [arguments] will be a string.NOTE
A colon (:) must be included in the string. If no special arguments are needed, simply end the string with a colon. Any string given to the [arguments] list will be passed to 'init_arg' in the object when it is cloned the next time a player logs on. Autoloading objects should be get-able and not droppable. Do not include the string "^!" anywhere in the return. If you do, the object will not autoload. In other muds, there is a popular bug associated with this string. Consult the rules before making an object that players can access autoloadable. The most common autoloaders are guild and club memberships, wiztools, and certain curses. The filename of the object should be the name of the master object (that is, for example, /players/earendil/foo and not /players/earendil/foo#1234).SEE ALSO
init_arg in lfun/basic/init_arg init_arg in std/line/line_inheritSEE ALSO
drop in lfun/basic/dropSEE ALSO
get in lfun/basic/get