From the NannyMUD documentation
2000-12-12
NAME
_signal_lost_connection - _signal_lost_connection - player has gone linkdead.LOCATION
Can be in any object a player might carry.SYNTAX
void _signal_lost_connection();DESCRIPTION
When a player loses his connection (goes linkdead), this function is applied to his all_inventory() (everything he carries).NOTE
This might be used in guild lines which send a message that a guild member has gone linkdead.