From the NannyMUD documentation

LAST CHANGE

2001-08-12

FUNCTION


NAME

        value_drink_alcohol_hook - 

AVAILABILITY

	Any object can define this function.
	The calls are triggered from /obj/player.

DESCRIPTION

	This function is called when the player drinks an alcoholic
	drink. The returned value is added to the strength.

	ARGUMENTS

	block_drink_alcohol_hook(
	  ({ The drink object,
	     The strength,
	     The flag passed to drink_alcohol,
	     The intoxication level of the player,
	  }),
	  the player
	)

SEE ALSO

        drink_alcohol_hook in hooks/drink_alcohol_hook

SEE ALSO

        block_drink_alcohol_hook in hooks/block_drink_alcohol_hook

SEE ALSO

        drink_soft_hook in hooks/drink_soft_hook

SEE ALSO

        eat_food_hook in hooks/eat_food_hook