From the NannyMUD documentation
2001-08-12
NAME
value_attack_hook -AVAILABILITY
/obj/living_functionsDESCRIPTION
This function is called after the block_attack_hook has been called. The returned value is added to the weapon-class of the attack. ARGUMENTS value_attack_hook( ({ The weapon class, The extra 'hit' if any, otherwise 0, The weapon if any, otherwise 0, The damage type of the attack }), The living doing the attack.SEE ALSO
attack_hook in hooks/attack_hookSEE ALSO
block_attack_hook in hooks/block_attack_hookSEE ALSO
hit_player_hook in hooks/hit_player_hookSEE ALSO
die_hook in hooks/die_hook die_hook in std/line/line_control die_hook in std/misc/kill_logger die_hook in std/misc/loggerSEE ALSO
kill_hook in hooks/kill_hook kill_hook in std/line/line_control kill_hook in std/misc/loggerSEE ALSO
value_choose_target_hook in hooks/value_choose_target_hook