From the NannyMUD documentation

LAST CHANGE

2001-01-02

FUNCTION


NAME

        value_add_exp_hook - Value add XP hook

LOCATION

        /obj/player

AVAILABILITY

        Any object can use hooks.

DESCRIPTION

        This hook is called from add_exp() in the player object, after
        block_add_exp_hook and changed_exp_hook have been called, and
        only if the block hook doesn't block.

	The value returned from the hook is added to the XP given to
        the player.

	STANDARD ARGUMENTS
	value_add_exp_hook(
	  ({ the object calling add_exp(),
	     current XP plus argument to add_exp().
	     current XP,
	     argument to add_exp()
	  }),
	  player_object
	)
		

SEE ALSO

        hit_player_hook in hooks/hit_player_hook

SEE ALSO

        die_hook in hooks/die_hook
        die_hook in std/line/line_control
        die_hook in std/misc/kill_logger
        die_hook in std/misc/logger

SEE ALSO

        kill_hook in hooks/kill_hook
        kill_hook in std/line/line_control
        kill_hook in std/misc/logger

SEE ALSO

        value_choose_target_hook in hooks/value_choose_target_hook