From the NannyMUD documentation
2001-01-02
NAME
value_add_exp_hook - Value add XP hookLOCATION
/obj/playerAVAILABILITY
Any object can use hooks.DESCRIPTION
This hook is called from add_exp() in the player object, after block_add_exp_hook and changed_exp_hook have been called, and only if the block hook doesn't block. The value returned from the hook is added to the XP given to the player. STANDARD ARGUMENTS value_add_exp_hook( ({ the object calling add_exp(), current XP plus argument to add_exp(). current XP, argument to add_exp() }), player_object )SEE ALSO
hit_player_hook in hooks/hit_player_hookSEE ALSO
die_hook in hooks/die_hook die_hook in std/line/line_control die_hook in std/misc/kill_logger die_hook in std/misc/loggerSEE ALSO
kill_hook in hooks/kill_hook kill_hook in std/line/line_control kill_hook in std/misc/loggerSEE ALSO
value_choose_target_hook in hooks/value_choose_target_hook