From the NannyMUD documentation

LAST CHANGE

2001-01-01

NAME

        start_kill_hook - Start kill hook

LOCATION

    /obj/player

AVAILABILITY

    Any object can use hooks.

FUNCTIONS

OTHER FUNCTIONS

    start_kill_hook

DESCRIPTION

    Called when a player has typed kill  and it has passed
    all checks so  is really a valid target.

SEE ALSO

        value_choose_target_hook in hooks/value_choose_target_hook

SEE ALSO

        kill_hook in hooks/kill_hook
        kill_hook in std/line/line_control
        kill_hook in std/misc/logger

SEE ALSO

        die_hook in hooks/die_hook
        die_hook in std/line/line_control
        die_hook in std/misc/kill_logger
        die_hook in std/misc/logger

FUNCTION


NAME

        start_kill_hook - Start kill hook

SYNTAX

void start_kill_hook(mixed arr, object player)

DESCRIPTION

    Called when a player has typed kill  and it has passed
    all checks so  is really a valid target.

    The arguments to the hook are as follows:
      ({The Attacker object,
        The alt attacker object,
        The new target}),
      the player