From the NannyMUD documentation
2001-01-01
start_kill_hook - Start kill hook
/obj/player
Any object can use hooks.
start_kill_hook
Called when a player has typed killand it has passed all checks so is really a valid target.
value_choose_target_hook in hooks/value_choose_target_hook
kill_hook in hooks/kill_hook kill_hook in std/line/line_control kill_hook in std/misc/logger
die_hook in hooks/die_hook die_hook in std/line/line_control die_hook in std/misc/kill_logger die_hook in std/misc/logger
NAME
start_kill_hook - Start kill hookSYNTAX
void start_kill_hook(mixed arr, object player)DESCRIPTION
Called when a player has typed killand it has passed all checks so is really a valid target. The arguments to the hook are as follows: ({The Attacker object, The alt attacker object, The new target}), the player