From the NannyMUD documentation
2001-08-12
NAME
fast_beat_hook -AVAILABILITY
/obj/playerDESCRIPTION
This function is called when the hooked player gets a heart-beat call. This happens only in combat, and then each second second. ARGUMENTS fast_beat_hook( ({ The current attacker object }), The player whose heart beat got called. )NOTE
The attacker object might be 0 when the hook is called.SEE ALSO
slow_beat_hook in hooks/slow_beat_hook