From the NannyMUD documentation
2001-08-12
NAME
changed_intoxication_hook -AVAILABILITY
/obj/playerDESCRIPTION
This function is called when ever the intoxication level is changed. ARGUMENTS changed_intoxication_hook( ({ Intoxication, Old Intoxication, The change, }), the player )NOTE
This can also be changed in drink_alcohol.SEE ALSO
drink_alcohol_hook in hooks/drink_alcohol_hook