From the NannyMUD documentation

LAST CHANGE

2001-08-12

FUNCTION


NAME

        changed_intoxication_hook - 

AVAILABILITY

	/obj/player

DESCRIPTION

	This function is called when ever the intoxication level is
	changed.

	ARGUMENTS
	changed_intoxication_hook(
	  ({ Intoxication,
	     Old Intoxication,
	     The change,
	  }),
	  the player
	)

NOTE

	This can also be changed in drink_alcohol.

SEE ALSO

        drink_alcohol_hook in hooks/drink_alcohol_hook