From the NannyMUD documentation
2000-12-28
NAME
trace - Let a player get trace information.SYNTAX
int trace(int bitflags)DESCRIPTION
Sets the trace level for the current player. As long as this player is current the gamedriver will write trace information. This can be very excessive information. The bitcodes are as follows: 1 - Trace all calls 2 - Trace all call_others 4 - Trace all returns 8 - Write arguments when tracing call / call_other 16 - Trace stackcode execution (VERY MUCH INFORMATION) 32 - Trace code in run in heartbeat 64 - Trace all applys 128 - Write objectnames when tracingNOTE
This can most often only be used by some high level wizards in a mud for reasons of efficiency. This is implemented through the master object When very much information is printed it most often gets discarded because the socket can't keep up.SEE ALSO
traceprefix in efun/debug/traceprefix