From the NannyMUD documentation
2001-10-06
NAME
paragon - rules regarding the paragonsDESCRIPTION
Paragons is the natural way to go for players that do not wish to become wizards. In effect, the paragon system provides NannyMUD with an unlimited number of player levels. BECOMING A WIZARD Paragons can advance to wizard, just like every mortal fulfilling the requirements. CREATIONS FOR THE PARAGONS In general, no code should be created for the Paragons as a special group. Especially, there must not be created equipment only usable by the Paragons or areas that only Paragons can enter. ACCEPTED EXCEPTIONS Here is a short list of things that could be ok to create for Paragons: + Flashy texts. You could have a monster that greets a Paragon with a humble bow, and kicks normal players, or the other way around. + Guild titles. The guilds are allowed special titles for the Paragons, if they want them. + Feelings. It is possible that a few extra feelings could be added to the soul for the Paragons only. CREATIONS AGAINST THE PARAGONS No code should be made to not work for a player just because that player is a Paragon. You might still block high level players from using your creations.NOTE
The Paragon system is designed to have a low impact on the game balance. The Paragons powers will rather be their knowledge of the game than lots of extra HP, SP and powers like two-weapon combinations and such. Consider what would happen if they had that: 1/ Areas designed for normal mortals (all old areas) would easily be run over by the Paragons, leaving nothing for the normal players. The Paragons would, in contrast, have lots of easy equipment and money. 2/ Areas designed for the Paragons would be created. Those would be impossible to use by the normal players, making them second-rate players and splitting the game in two. 3/ Old areas will, if they have active maintainers, be re-coded to cope with the Paragons; thus depleting the game for the normal players. This will make less people making it to the Paragon levels, thus making the game less populated and in the end making it a stagnant backwater. You don't believe in the above? Let us ensure you that it is not a creation of pure fantasy and imagination; there are actually MUD's out there where this happens.