From the NannyMUD documentation

LAST CHANGE

2001-10-06

RULES

NAME

        general - general rules for wizards

DESCRIPTION

        First a few incoherent points to consider. Then, some miscellaneous
        things.

        * You can place your castle in the /room-area.
        * You are not allowed to place anything else in the /room-area.
        * If what you create is covered by the rules, it need no approval
          unless that is stated in the rules.
        * The wizlist is not a high-score list.
        * The wizlist is monitored when the admin searches for things to
          check. 
        * Players should not lose XP involuntarily, dying excepted.


        SOME ABBREVIATIONS 

        Hopefully, you have seen/heard of those in the game. On the odd
        chance you haven't, here are a few that will be used throughout this
        congregation of text files.

         Abbrev  Means
        +-------+-------------------
         gc      gold coin, gold coins
         HB      heart beat, heart beats
         HP      hit point, hit points
         SP      spell point, spell points
         QP      quest point, quest points
         XP      experience point, experience points
         NP      Nanny point, Nanny points


        A FEW DEFINITIONS

        A player, or user, is someone logged on to the game. A mortal is a
        player with a level less than 20; a wizard is a player with a level
        exceeding 19.


        THE 'NEED TO KNOW' RULE

        The first rule of all is that you need to know the rules. Claimed
        ignorance will not be accepted as an excuse.


        COMMON SENSE

        Use your common sense. Unfortunately, common sense seems to vary from
        person to person, so perhaps it should rather be phrased as the
        common sense of the admin. This is, of course, hard to know
        beforehand. If you are unsure, ask.


        LANGUAGE

        The language of NannyMUD is English.
        

        APPROVAL

        All things created will have some impact on how the game is played by
        the mortals. If you create something that influences this heavily or
        alters the game balance (such as it is), this must be discussed and
        approved before it is added to the game. The approval should be noted
        in your file under /permissions with a note on who approved what, and
        the stats for what was approved. A date must also be added. It is the
        creators responsibility to check that this is done and remind the
        approver otherwise.

        The game is dynamic and with time your item might cause so much
        trouble that the approval will have be considered again. Don't be
        surprised at this.

        For an object to have a chance of approval, there must be an area
        where it will be placed, so it is possible to judge how hard it is to
        get. No area, no approval.


        CLONABLE OBJECTS

        If an object can be cloned by someone at all, it must be possible to
        clone for the admin. Measures will be taken otherwise.


        THE WEIGHT OF OBJECTS

        Unless otherwise stated, an object that can be handled (picked up,
        sold, ...)  by the players and has a value that is non-zero must have
        a weight of at least 1.


        THE VALUE OF ITEMS

        No items should be worth more than 5000 gc. They will be adjusted
        when found.  Items with a value above 1000 gc must be very
        rare. Don't set a high value on your items to prevent them from being
        sold; use the property 'special_item' to that end.


        CORRECTED FILES

        When the admin finds an item not fulfilling the rules or influencing
        the game in a bad way, the item will be adjusted. The creator will be
        notified via mail. The admin making the adjustment will make a
        comment in the code about the change.

        You might not redo the changes without first discussing it with the
        admin who made them. It is quite possible that the item can be
        approved after some small changes.


        FREE THINGS

        Free things are things laying around without a guardian. The value of
        the free things in your area must not exceed 500 gc per reset. Free
        things must not be good things.


        INFINITE SOMETHING

        It is not allowed to have infinite amounts of anything, or have it
        reappear with no or little time in between. The basic time period
        is the reset, and anything appearing should do so a few times per
        reset. This applies to all objects. It also applies to indirect
        healing, like being soaked and stuffed, and every other situation
        where it's needed. Try using some common sense. A few examples:
        + Monsters that appear as soon as someone enters a room.
        + Money delivered if you press a button.
        + Drinks from a stream, with soak added everytime.


        AUTOLOADERS

        All autoloading objects must be approved, have no weight and be
        impossible to drop. The players must be provided with a way of
        getting rid of them, too.


        SECOND CHARACTERS

        You are allowed to have second characters - as long as you register
        them (/room/registration_office). The second character is considered
        a normal mortal for most purposes, playing the game on the same terms
        as all other mortals. You and your mortal must not be logged on at
        the same time, nor are you allowed to be logged on with more than
        one second at a time. You must keep your wizard and your seconds
        separate - don't use knowledge gained as a wizard for your second,
        and do not under any circumstances use your wiz to gain knowledge
        for your second, like exploring other wizards areas.

        The area that you will know best in the game is the one you yourself
        created. Therefore, it is not a good idea, nor common sense, to play
        your seconds in it!

        You are allowed to visit your area to solve a quest, a puzzle or to
        attempt to kill a monster, but regular visits are not allowed. You
        may not bring other players with you into your area, nor may you give
        equipment from your area to anyone or divulge any information at all
        to anyone about your area. If you want to inform the mortals about
        anything in your area, use your tourist information booklet.

        Seconds must not divulge information about the game that you have
        gained by being a wizard. This is of course a gray zone - beware of
        the admins' judgement.

        Under no circumstances are you to create things that can only be
        used by seconds, either yours or others. When the admin finds out
        (and they will, have no doubt) you will be in trouble.

        Don't give your seconds password to others. Due to the amount of
        problems this causes, the admin has decided that doing so will be
        followed by a demote of the wizard and a removal of the second.


        TEST CHARACTERS

        Your test character should have a name similar to your own. Don't use
        it as a player; a test character is by definition here to test
        things, not play. You will name the testchar ii or
        jr.

        If your name is too long to allow this, you can cutoff characters
        at the end until you can add 'ii' or 'jr'. Be sure to check this
        doesn't make it look like someone elses testchar.


        SNOOPING

        A wizard can snoop players, that is, see everything they do and
        see. This is a powerful tool for debugging and getting ideas; it is
        NOT for the amusement of bored wizards. Valid reasons for snooping
        include:

        + You are trying to check on bugs and what players are typing to get
          bugs. 
        + You snoop a mortal during your conversation with them to get some
          privacy.
        + You snoop players in your area when they are questing or whatever
          to get ideas in general or on how to improve your stuff or area.
        + You are checking to see if a player is cheating, and there are no
          admin around to mention it to.

        The two latter cease to be valid when the player you snoop engages
        in a private conversation with others, or other such activities.


        LOGIN AND LOGOUT POINTS

        It is possible to set the login and logout points for mortals,
        i.e. the location where the mortal starts when logging in, and a
        location where the mortal is transferred when logging out. Wizards
        are forbidden to set this on other characters than themselves and
        their test characters.


        MORE TO READ

        Read the tips and hints in the file 'debugging'.


        CREATIVITY

        Your area should contain not only standard stuff, but preferably
        something never seen before on any MUD. Use your imagination, talk to
        friends in the game and in Real Life, read books, goto movies,
        etc. Beware of the inflation though; make things interesting instead
        of outright excellent. The admin might not approve another wc 23
        weapon.


        FEELINGS AND SOULS

        The standard soul, /std/soul/soul.c, is one of the foremost
        characteristics of NannyMUD. Extra feelings and adverbs can be
        added directly into the soul with a minimum of effort.


        TRAPS

        Don't create dangerous traps without having ample warning! Leave
        hints for the mortals that there is trouble to be found around the
        next corner.

        HARD INVISIBILITY

        The admins can use 'hard invisibility', which is a mark that
        they are occupied and are to be left alone and not
        disturbed. Therefore, no code in wizards dir shall reveal the
        presence of hard-invis admins.