From the NannyMUD documentation
2000-12-18
NAME
vcompile - Virtual compiling of objects.DESCRIPTION
vcompile allows for objects without an actual file matching the objects filename. When the driver is instructed to load a file, it first checks if it is already loaded. If not, it looks in the specified dir. If there is no file there that can be used, it looks for a file named vcompile.c in the dir (and in the parent dirs!). If found, that object is loaded and the function compile_virtual in it is called with the file name as argument. This function should clone an object and return it. If anything else than an object is returned, you will get the usual error message about trying to load a non-existing object. The driver now changes file name on the clone to the file name given as argument to compile_virtual, and the reset function in the object is called with argument -1 .NOTE
Unless carefully planned and carried out, an area based on virtual locations/objects is the most boring thing there is. Be sure your vcompile.c cannot be shadowed. Be sure that you don't accept every file name in compile_virtual. You should check for the files '.acl', '..' and '.', at least. Always put limits on how large the area can become. Always have all rooms register with a central object, so the area can easily be cleaned out. YOU SHALL ALWAYS USE THE PROPERTY "hard_clean_up" IN ROOMS GENERATED USING vcompile, UNLESS APPROVED.EXAMPLE
Take a careful look at /examples/virtual/vcompile.c . Try a 'goto' to any file in that dir.